Title: Learning and Guessing Winning Policies in LTL Synthesis via Semantics
When: Tuesday, 15 October 2024 at 1900 hrs (IST)
Abstract:
We discuss a learning-based framework for guessing a winning
strategy in a parity game originating from a reactive synthesis
problem for LTL. Its applications range from cases where the
game's huge size prohibits rigorous approaches, over increasing
scalability of rigorous synthesis, to explainability of
synthesized controllers. We discuss the advantages and caveats
of these new avenues in synthesis. On the technical level, we
describe (i) how to reflect the highly structured logical
information in game's states, the so-called semantic labelling,
coming from the recent LTL-to-automata translations, and (ii)
to do so by learning from previously solved games, bringing the
solution process closer to human-like reasoning.